TL;DR
- Small league: pick safe, in-form players — consistency beats risk.
- Grand league: take 3-4 differential picks — you need a unique team to rank in the top 10.
- Captain selection is 40% of your total score — never auto-captain.
Captain And Vice-Captain Tips
The captain earns 2x points and the vice-captain earns 1.5x. Together they account for roughly 40% of your team’s total score. Getting captain right is the single most important skill in Dream11 fantasy cricket.
| Captain Type | When To Pick | Risk |
|---|---|---|
| Top-order batter in form | Chase-friendly pitch | Low |
| All-rounder who bowls 4 overs | Any pitch | Medium |
| Death bowler on a green track | Bowling-first scenario | Medium |
| Differential pick | Grand league only | High |
Small League Tips (2-20 Teams)
- Pick 7-8 players who are near-certain to perform
- Captain an in-form top-order batter or all-rounder
- Avoid uncapped players unless they are confirmed in the XI
- Keep a 6-5 team split — do not stack one team
Grand League Tips (1000+ Teams)
- Pick 3-4 differential players (selection rate under 15%)
- Make an all-rounder your captain — dual point source
- Consider a 7-4 team combination if one team has a clear edge
- Pick one uncapped player who might get a chance as an impact sub
Pitch-Based Tips
| Pitch Type | Team Structure | Captain |
|---|---|---|
| Flat deck | 7 batters, 3 bowlers, 1 AR | Top-order batter |
| Turning track | 5 batters, 2 spinners, 2 AR, 2 seam | Spin all-rounder |
| Green top | 5 batters, 4 seamers, 2 AR | Seam all-rounder |
| Two-paced | 6 batters, 2 AR, 3 bowlers | All-rounder |
Toss And XI Tips
- Always wait for the toss before finalizing your team
- Check the playing XI — a key player missing changes the entire team structure
- Impact substitutes: if a team is likely to bowl first, they may bring in an extra batter for the chase
- Dew factor: if dew is expected, pick batters from the chasing team and avoid spinners






