TL;DR

  • Small league team: 6-7 safe picks, captain an in-form top-order batter or all-rounder.
  • Grand league team: 3-4 differential picks, captain an all-rounder who bowls at the death.
  • Always wait for the toss and playing XI before finalizing your team.

Small League Team Strategy

Small leagues (2-20 teams) reward consistency. Pick players who are in form and have a high floor — players who contribute even on a bad day.

Position Small League Pick Why
Captain (2x) Top-order batter in form High floor, guaranteed batting opportunity
Vice-Captain (1.5x) All-rounder who bowls 2+ overs Points from both batting and bowling
Wicketkeeper Top-order keeper Points from catches + batting
Bowlers Death-overs specialists Wickets at the death = highest points

Grand League Team Strategy

Grand leagues (1000+ teams) reward differentials. You need picks that most other teams do not have.

Grand League Tactic What It Means When To Use
Differential captain Captain a player selected by less than 15% of teams When the pitch favors an unexpected player
Uncapped player pick Pick a domestic player who might get a chance When impact sub rule is in play
7-4 team combination Heavy on one team When one team has a clear advantage
Trade-off picks Drop a star to afford two mid-tier form players When a star is out of form but expensive

Captain Selection Matrix

Pitch Type Best Captain Pick VC Pick
Flat, chase-friendly Top-order batter Death bowler
Turning track Spin all-rounder Spinner in form
Green top Seam all-rounder Opening seamer
Dew expected Top-order batter (chase team) Avoid spinners

Impact Substitute Strategy

The impact sub rule allows teams to bring in a substitute player during the match. This means:

  • Check both teams’ benches before finalizing your team
  • If a team is likely to bowl first, they may bring in an extra batter for the chase
  • If a team is likely to bat first, they may bring in an extra bowler for the defense
  • Your bench should cover both scenarios